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2 points by shader 5050 days ago | link | parent

Just wondering, I haven't looked into ar that deeply yet:

How invasive is the change to mpairs really? Is it drastic enough you needed to create most of a new runtime, or is that just because you're like the rest of us and want to experiment ^^



2 points by aw 5050 days ago | link

http://awwx.ws/mpair0 was my attempt to simply modify Arc 3.1's ac.scm to use mpair's. I got enough working to see that using mpair's appeared to fix the queue bug, but my implementation was otherwise quite buggy. (Lots of places where Racket lists appeared where Arc lists should have been, and vice versa; and weird mixes of the two, etc.) I have no doubt that someone cleverer than me could get it to work, but I just kept getting lost trying to figure out my bugs.

So I decided to implement the compiler incrementally, where I could test each step as I went. It would take a lot more work (a bit like getting my jeep stuck in the swamp, and so hauling myself out ten feet at a time with a winch), but it was an approach that I knew I would be successful at.

Then, since I was rolling through a compiler rewrite anyway, I decided to also go ahead and reflect the compiler into Arc to make it more hackable ^_^.

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1 point by evanrmurphy 5050 days ago | link

One of the 3 goals listed in the readme is "to make Arc more hackable," so I would guess that mpairs isn't most of it. Reorganizing ac.scm and adding unit tests so that the internals are easier to modify is probably a significant motivation.

Am I off-base here, aw?

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